The Two-Body Problem

Hell Is Not Meant For The Dead (GLoG Class: Fighter)

When adventurers run into trouble down in the local dungeon, they call the guilds for assistance. Thieves arrive to disarm traps or unlock tricky doors. Wizards translate forgotten languages. Clerics tend to fresh wounds, and provide some much-needed light into the hollow below.

Fighters are a dime a dozen down here, where combat is presumed to be as necessary as water. Sometimes, however, a wandering warrior is not enough—heroes often carry burdens after all, like "obligations". Desperate measures are required.

You are that measure. You are a Hackmaster, a flurry of steel and blood and misery within the dark.

The Hackmaster

+2 HP Per Template

Starting Skills: 1) Pottery 2) Demolition 3) Kintsugi

Starting Equipment: Two weapons, A gambeson & chain mail, A shield OR two daggers, Enough rations to last a week, A close encounter with death.

A - Organ Blender, Fight or Flight
B - Batter Down The Hatches
C - Flickering Blades Make For Good Trauma, +1 Attack
D - Weapon Devil

Organ Blender

You can make any number of additional attacks on your turn, but you take 1d4 + [# Of Extra Attacks this turn] damage each time you do so, as your body struggles to keep up with demand.

Subsequent attacks against the same target gain +1 to-hit. This stacks indefinitely until either the target dies, combat ends, or you fail to make any attacks on your turn.

You no longer feel sadness.

Fight Or Flight

Those with self-preservation instincts have a hard time standing tall in your presence. Anyone that you've attacked this combat, hit or miss, has -1 to-hit you until the start of their next turn. This feature has no effect on creatures lacking a Morale score (such as the undead or constructs).

Batter Down The Hatches

You roll one additional damage die when making extra attacks against objects. Whenever you make one or more extra attacks against an object, you only take damage equal to the # of attacks made.

You no longer feel pain or fear.

Flickering Blades Make For Good Trauma

When making an attack, you can split damage dealt between any number of creatures adjacent to the target, so long as the target takes at least 1 damage.

You no longer feel love or joy.

Weapon Devil

Whenever you make more attacks than there are hostile creatures in combat, said creatures must check Morale. If you manage to kill half of the opposing force in one turn, they fail immediately.

Additionally, you can make 4d4 + 4 attacks on your turn. You then take damage equal to the amount of attacks you made, and you cannot use this ability again until you rest... assuming you're still alive.

You no longer feel hate.